Albion Online Big Changes

This patch mostly deals with several critical technical and balancing issues. There are several changes to the game which should allow beginning players to play together more easily, and others deals with the most obvious issues of beginning players.

After this patch, the team is working on a small feature patch which will bring improvements to travelling speed to earn Albion Online Silver, better rewards for open world PvP objectives and a solution for exiting dungeons when mobs have spawned behind you and your group.

Changes

Added banks and marketplaces to harbours leading to the outlands to shorten supply routes to the outlands.
Fast Travel:
Fast travel routes between safe zone cities on the royal continents now allow travel with luggage to allow safe zone players to easily make arrangements for playing with friends in other cities.
Cost of travelling with luggage is now based on weight instead of item value to guarantee a transport value per for transporters.
Red zone cities on royal continents no longer have any fast travel connections to clearly define the coaches as connecting the safe zone player cities.
Fast travel using boats between starting cities now no longer requires a base fee to Buy Albion Online Gold. This allows beginning players to travel to their beginning friends immediately.
Known Issue: Coaches are still placed in red zone cities, these will be removed in a future update.
Known Issue: One of the fast travel routes between starting towns incorrectly requires baggage.
New players start with a "Help" chat tab by default, and help channel messages are no longer enabled in the general tab by default.
Balance Changes

Journeyman artifact fragment drops have been removed from the game as they were confusing and were not being transmutated in significant numbers as was intended.
Lowered mount weight significantly to reduce the cost for fast travelling with them.
Allowed Tier 2 and 3 resources to count towards the gathering progression main line to ensure gatherers are rewarded for gathering low end ingredients for refining.
Set weapon unlock base nodes to all have the same requirements in terms of amount of fame / LP to unlock.
Decreased the reputation penalty for attacking (but not for knocking out and/or killing) other players.
Significantly increased reputation gain while on positive reputation to ensure beginning players turn into a less attractive target more quickly.
Journeyman and Adept transmutators can no longer be constructed, in order to avoid confusing beginning players. Existing buildings are unaffacted; this just changes the placeable building from Journeyman to Expert.