The dps setup (lightning/dark oriented) of Blade & Soul

Yeah you've described one issue that I had perfectly. However that doesn't seem to be the case whenever I play my BM (well obviously considering half the spam abilities are ranged). But whenever I'm playing my SIN, things getting out of hitting range seems to be common.

The biggest issue whenever I play SIN in groups however, is stealth. Stealthing is good for Blade & Soul Gold, but it's really bad for others because of the agro shifts. And considering both dps setup (lightning/dark oriented) uses stealth in one way or the other, this severely diminish the viability of SIN in my eyes, at least for groups, hence why this thread. I'm not experienced enough with SIN or the game in general to know what's in store for a SIN late game, in terms of group PvE.

f:id:albionmall:20160510103114j:plain

aggro shifts should not happen assuming equal gear and a competent tank that specs into extra threat. if you're worried about that either 1. you're overleveled/geared compared to everyone else or 2. your tanks (BM or KFM) don't spec into any of the threat trees and don't dps well.

No no, that's not what I meant. it's quite the opposite, I know SIN can't hold threat, we weren't supposed to, I can perma stealth just fine, this is why I said solo-wise, I have no

problem at all, that's the whole safe bns gold. For instance in 2 man 4 man dungeon. Both class (like for instance, KFM + Dest) were supposed to split the tank, one act as an offtank one tanking the boss (this is from what I've seen people doing 4 man). With me as a SIN, this will never work. my worry in this case is when the main tank suddenly has to tank EVERYTHING because I'm stealthed. That's where the question of SIN's viability in 4 man dungeon comes to mind.

I have been playing BnS assassin for a long time

Hi, I have been playing assassin since the release of the game and there is a question that i keep asking some other assassins but none give me any answer.

There is a skill that protects you from ranged attacks or something and its around you but if you move it stays on you before you say that is the X skill its not because that is a smoke that its placed on the ground and if you move you're not protected anymore. So my question how to get Blade & Soul Gold, what is the skill that protects you from ranged attacks or so?
Help appreciated.

It makes you immune to everything while casting, and if specced far enough makes you immune for 1 second afterwards.

This is a good skill to use against summoners for free gap closer stealth breaks(It also regens your hp if he resist it, and continues to try attacking him even if he stealths, so once it breaks him out you can stealth on your own for free)

There no projectile protection skill except #x but if you are talking about skill that you saw the graphic where there shuriken surround you when ever you go.

it's a #2 skill most left side skill tree, which has 5% hp shield when fail in countering.

Blade And Soul: more of a nerf then a buff

Looks like a bunch of absolutely pointless changes, and more of a nerf then a buff.

1. i'm not sure why anyone would want to put 5 points in lotus flower.

2. With your first skill referenc "arcid star" No idea what that is, but if your talking about the shuriken that procs shadowstep to Buy BNS Gold, if they change us to only being able to use it after those conditions and its not useable all the time while stealthed, we are going to get ABSOLUTELY demolished, that is our ONLY go to tool right now, our only real safe approach and or combo extender etc.

The majority of these changes look like they are based around giving the Sin higher sustained PvE damage, and well, thanks a lot bro just what I always wanted. (Considering most of us cleared ALL of the pve content in like a week or less? And had no issues, lol.)

Basically looks like they buffed a bunch of useless crap that's still going to be useless, along side adding in balance changes to our most concrete move in the current game, problem is that seems to be balanced around us being lvl 50 and having Shunpo etc.

Congrats, now you can't ShadowStep people who spin constantly, you legit have to walk up to them to start a combo. Goodluck

Even if they have no escapes and you crit every single attack in your combo. (Assuming you stun/daze at least twice.) your whopping 20,000 dmg will be absolutely meaningless the second your enemy crits you for 20,000.

Or begins an unescapeable combo where each hit does 3-5k dmg. (And even if you could tab here, it would only be suicide as these are just 'trash' moves for that class that have no meaning on its ability to kill you.)

So much love.

Coupled with the last patch that literally buffed blade and soul gold farming, reworked several classes, yet only added 1 skill, that may or may not be obtainable by Sins, and if it is, I'm pretty sure no one wants it =X.

Blade And Soul - bomb instead of poison breath

1. Personally I run choke bomb instead of poison breath. With how much damage you do during dark strike, wouldn't the damage you do when starting the RB/LB/F right away with 5 stacks be more than the additional damage you gain from poison breath? it's about a 10k damage to 3k and poison breath has about a 2 sec cast time for BNS Gold. Choke bomb seems a lot more flexible while poison breath grounds you for some time if you want to get full 5 stacks. Also with choke bomb, I am able to run-> 4-> blink step into the enemy.

2. Have you tried using just RMB/F when you have Fighting spirit buff on? The crit rate would be close to 100 and practically guaranteed DS on hit. If you pair X smoke bomb and shadow drain-> unstealth, you wouldn't have much chi problems also.

Overall, I'm just curious on your opinion with Choke bomb, Shadow drain for chi regen and unstealth, and pure RB/F spam during fighting spirit.

For reference, here's my opening combo:

Windwalk-> 4-> RMB (Blink step stealth)->2-> 4-> RMB/LMB/F combo to next 5 stack-> Tab->1(Shadow drain for focus recovery)-> LB(Spinal tab to exit stealth and lower shadow drain cd)-> RMB/LMB/F combo til bns gold farmer-> V (Fighting spirit/poison reset)-> 1(You can try for 4 also since it's close to getting off CD, but it's a tight timing)-> LMB->4->X-> RB/F (Dont need to LMB since your crit rate is 95-99% and you have chi regen from X and Shadow Drain)

How do you level a clan in Blade And Soul

My friends and I have been talking about looking for a clan to join that we'd be more than willing to help, but we don't understand clans. Out of all my friends, I'm the only one who played the chinese client but I didn't know much chinese so I never got into the clan making aspect.

How do you level a clan (rank?)
Is it difficult to build a clan with ~6 members only (current amount of us friends who have R4PG BNS Gold Store)?
Is there a benefit to being in your own clan, or should we just join a clan (cerulean) that's established on our server already?

If it's the case that we should just cut our losses now, is there an established clan that is looking for members who can guide us as we reach the endgame content?
(Not sure on exact number just yet since launch is coming and we don't know if some will be able to make it onto Poh)

My friends and I are leveling crafts and gatherers, if that means anything, and I'm teaching them about the pvp quests

Creating a clan is easy, but level up a clan need people to contribute as the level grows with the help of BNS Gold. Sure, you can make a clan with 6 people, it mean you will need each person to contribute more if you want to rank up the clan. But that's enough for clan crafting(contribute)

Blade & Soul: Unusual Loot System

NCSoft's Blade & Soul has a high emphasis on dungeons that are essential to complete in order to get your equipment evolution material items. This means that you will most likely be spamming some of the instances until you finally get the desired weapon or accessory.

Many of you must have noticed the unusual way loot distribution works in Blade & Soul. Unlike in most MMOs, Blade & Soul has a loot system that revolves around bidding on the drops within-game currency. This is a rather strange way to go and it reminds me of the good old sell runs in WoW, back when ICC arrived and with the use of an addon, the raid leader could create auctions for the dropped items and by the end of the raid the total collected BNS Gold was distributed between those who have not taken any loot.

This auction-style distribution system seems to be slightly malfunctioning in the west as many of the players are simply bidding on the loot in order to raise the amount of in-game currency that is split between the party members, making it hard for those who actually want the item to end up getting it.

To be honest, it currently seems that the whole loot distribution system needs some heavy adjustments from the developers as this also seems to cause issues when questing in groups. During my 2-3 weeks of Blade & Soul gaming so far, I have bumped into plenty of situations when players simply decided to bid on weapons that were not even used by their classes, just to make more money.

Hopefully, NCSoft will address this problem in the near future or they can expect plenty of angry looks from the current western player base.

The premium - non premium in Blade & Soul

Did you read anything i wrote you are the problem u log on and go afk all day long to come back so you can play right away... ( your exact words ) so you and about 10 000 people do that

And then Massive q times if you didnt do that we wouldn't have massive q times people would be getting dropped for being afk and we could all log in.... I don't understand what you don't understand about that .. that includes you FYI ...

I'm not saying this would solve q times your still going to wait but instead of waiting 6 hours you might wait 30 min to Buy BNS Gold .....i don't think there is a way to solve q times on a popular server but we can cut it down......

and if you go to the bottom of my post you will see that i wrote it seems they have figured something out.....q times were only 20 min yesterday at peak time....

I'm sorry I don't know what server you were getting on yesterday but it was not Mushin. Peak times yesterday were upwards of 80 min.
Did you not read my example or did you just not comprehend the numbers I put on there.

Literally all day until about 2-3 PM, the queues were only 5-15 min for most people (premium - non premium). Then at 3-5 PM when most people are getting off work or school, then the queues spiked to what I said above (80 min+). How is it that afk people didn't affect the queues during the day but as soon as the afternoon rush hits it's suddenly THEIR fault that the queue times spiked? I don't get that logic because it doesn't make sense.

I'm not going to try to control what people do with their Cheap Blade And Soul Gold. If they want to afk all day for whatever reason, I'm not going to say they can't. I never afk the entire day, at most it's a few hours if I need to run errands and I know I'd get back around peak time so I just leave myself logged in.