Way to earn hoongmoon blade and soul gold

Bns English version is actually just like a money making machine, and I'm going to tell you why.

im currently playing in TW version, but since I'm a Chinese do I don't need the English patch for better understanding. In TW version, once I get the premium account status I will have the movable personal storage (In English version you need to be premium membership rank 10 for this one extra benefit) and there is no account ranking system in the TW version.

In English version, way to earn hoongmoon coin is thru spending nc coin or currency exchange. In TW they will give you 300 Blade-Soul Gold everyday as long as you're in premium status or you can purchase a 11000 hoongmoon coin booster selling 700NT.

In TW version they have this in game voip and giving you the option to turn off and on during raid or in the CLAN. In English version, you have nothing. The stability of the English version was same like China when they released, it is like a test client rather a 'finalize" client. It is not stable, lower graphic, low optimization but China is having the most optimized version now after they get knowing that Chinese love the game. Same goes to TW, JP and KR.

sorry for my bad English, but I really had enuff of NA version even tho I already spent 800USD. I love the game, not the publisher.
ecause NCwest knows demographics.
They know English version attracts such a huge crowd, they can do away with some effort, and still reap an impressive player-base.

KR and TW has a much smaller and more competitive market. To retain players in that market, they have to be much more generous with benefits + ease of life tools.

In NA/EU, there isn't much competition right now,
WoW and GW2 have 'aged'
Skyforge killed itself after 1/2 a year,
ToS is a grindfeast not for everyone,
BD is just a character photoshop tool,
FFXIV has it's own fan base and p2p structure, not targetting the same market
Wildstar lol
Terra is so yesterday

There is little to no competition here. They can do what they want to Buy Blade And Soul Gold, and still keep us here.
We have nowhere to go if we want MMORPGs in international version.

Therefore there is little to no need for giving us additional benefits or sweet icing. Just the typical stuff will do.

Blade And Soul Classes And Ping Gives a rough estimate

Previously I had asked people to post how it feels to play the class they play, with the ping they have, I have gotten many responses for the different classes, (As shown below and in the next few pages) of how each person felt with the class they were using, and the ping they had to play with.

This should not be taken as an "Oh my ping is too high for this class, I can't play it!" post, but more of a "Ahh, so that's what it's like to play with that ping, I'll give it a try with my ping to see how it compares!" post.

ALSO this post is not about getting the full potential of your class, if you want that, move close to the server. This post is about seeing what is PLAYABLE

All the information that I have seen as "Relevant" has been compiled, and listed below, separated into classes, with a general overview of what's Blade And Soul Gold, at what ping. Credits to the people who have contributed have been added in.

HOWEVER I do not view this as enough. There are classes that lack information / have very little information, they are the following in my view:
- Kung-fu Master
- Force Master
- Warlock
If ANYONE has ANYTHING to add to these classes, or any other classes, that would greatly help give an idea of what it's like to play with X ping, I will gladly add it and give you proper credit for your contribution, I only ask that you please provide me personal experience (You play this class and can talk from what you've experienced) or evidence (Via video reference, or other methods)

Blade & Soul ping vs x class

Rhy, I don't think it's a matter of ping vs x class, but x class vs balance in B&S's case (Unfortunately).

Yes, ping matters but hear me out.
If you're trying to master one class in specific based on ping, I don't think you're approaching this right, because you need less than 80-100 MS to be at best "average" at any class, in any MMO.

Speaking as someone who heavily PVP's in MMO's, the moment your ping jumps over 80 MS, is the moment you'll start to "feel" the difference between high and low pings against your own (Personal) skill/speed/endurance in an MMO. Not against your opponent's (They'll seem faster than you, but in reality, you're just being limited/forced to be slower).

This applies to literally every class.
For B&S, it would not be any Blade & Soul Gold; except you have to account the fact that there is little balance across the classes in the game, when you compare it with other competitive games.

PvP is not just to do your dps skill but also to manage to avoid dmg in time with SS/F and so whatever your class have.And there the ping problem is noticable.Try to F when KD with high ping i really wanna hear your opinion after that :) Even SS....i felt so many times retarded trying to SS and my char just slowly move backward ...or Q/E and its just like nothing happen....or flower....and many more stuff....thats for pvp of course.

Thank you for this and I agree, however, as I have said to Krissy in the previous page. I'm not after what I can master, I'm after what's playable, and others have said that they've experienced playing at higher pings.

What I want is to see what I can play, and at what ping they're acceptable in. Mastering it is something I cannot hope for, as I live no where close to the servers, in any country, even if they bring out NA, unless they release a server just for Australia.

They are better than hongmoon blade and soul weapon sure

I do not play korean server but from what i hear, legendary weapon are...legendary...
I saw a youtube video where they were selling for 3-4k BNS Gold (base weapon without upgrades)

They are better than hongmoon weapon sure, but they are costly to upgrade too
Not sure if they are worth it for the average players.
lol, if you didn't have money to reach true pirate, legendary might not be for you

Hongmoon weapon is valid to upgrade if you don't want to kill yourself. They are comparable in strength but legendary wins almost all the time ( i think some classes might want hongmoon for some unique bonus)
I do not know why people want legendary if the above is true.

NcSoft said multiple times that we won't have legendery , at least for now. But with their track record, you could expect them anytime without warning.

I saw that Silverforst Mountains is coming out tomorrow and felt the need to give some feedbacck on this.

If you are going to release content this fast you should reduce the amount of materials needed to upgrade our gear by at least half of what it currently requires or at least make it easier and have more ways to get the materials because it's very hard to be on track at this pace. I'm not someone that can just play 24/7 and farm all day, so as a result I'm pretty far behind on my gear and have always been one tier behind. For example, currently you can have Pirate stuff but I'm still on True Siren.

You dont need to be capped out for each patch. In fact, i dont even see where the problem would be if they released content even faster. We would not keep up. That's actually a DESIRED outcome. What do i do if i am capped and dont have anything to do? I quit.

And actually with crafting and a few dailies per day (2h or so) you can easily make 20g a day, letting you upgrade your weapon to max in like ~2 weeks and your accessories in 1 week after that. If you dont want to do dailies every day.. that's also fine.

And also.. yes there is a lot to do. Yes upgrading takes some time. So why should you not be behind people that actually do play a lot more than you do? That would mean that what they put into the game over you is meaningless. The game does a fairly good job at keeping casuals and hardcore players with Blade & Soul Power leveling. While casuals might take a long time to reach the none-plus-ultra gear, they dont need it to participate in the content we have at any given point in time. You can basically do everything in this patch with max infernal accessories, true profane weapon and a 25 ap gem which is easily achieveable in a few days. Hardcore players on the other hand can spend 10 hours a day and reach gear cap before a patch.

Imo, it's good as it is. Why would you decrease the amount of time needed to be put into the game just so we have nothing to do earlier and quit. That's shooting in your own leg in the end.

This is the first progression based mmorpg since Rangnarok that i actually play for more than one or two months. Why? Because there is something to be done after one or two months. Normally when a game releases there is nearly no content so players get bored and quit. We have the advantage of having content for years since the game is by no means new - and now people come and complain that it's too much and that they want to finish the game faster. Dafuq is wrong with peoples mentality nowadays .

The synonymous with quality in Blade & Soul

NCSoft is often synonymous with quality. Korean developer can feel proud to have created online games that will go down in the annals of history with titles such as Guild Wars, Lineage II or the latest Wildstar. But obviously, the company cannot help bring new titles with which dazzle players and it seems that Blade & Soul Gold will be one of them.

Since its launch in Asia, many players have achieved ways that could access the Asian server to try the game, being dazzled by the beauty of the title as well as the speed of the action. But no longer will it need to do more shenanigans to access the game since Blade & Soul definitely come to our continent, a Free to play model that promises to be intrusive for those not wanting to pay for play.

There will be two types of currency in the game. The NCoin which can be achieved with money actually allow us to buy cosmetic objects and more space in our inventory and have more slots for characters, something very similar to what we saw in the excellent and free Path of Exile. The other type of currency can be achieved while playing and also can be used to achieve the same objects as the currency of real money.

However, there will be a subscription model for those who want access improvements to his character, but the company says it will not provide any advantage to the competitive model. If it is true that, for example, the first range of premium membership give a special effect to run animation and a small multiplier to the experience and the possibility of further drop in the currency of the game.

Explained the Free To Play model, Blade-Soul has confirmed that the game will have a closed beta this fall to which you can point from their website and this summer a pre-purchase packs will be made ??available, which we assume will come with early access to the closed beta.

 

The Problems with Blade & Soul Bots

The main problem with bots which aren't being blatantly obvious by outright hacking, completely stationary, follow each other in a train, all look identical, perform actions in sync, or have nonsense gibberish as names, is they can be rather difficult to detect reliably on sight alone.

Even for those MMOs which have full-time GM teams, the practice of sending a /tell asking a dynamic question you wouldn't be able to automate, and tossing out a ban if a reply doesn't come soon enough or otherwise the suspected bot doesn't stop their current actions, would usually only catch the AFK bots from people who go to sleep or leave the house while their bot is running.

The other type of modern bot which performs actions at human-like random intervals and sounds an alert for the owner (who can be at the keyboard with Blade & Soul Gold) upon receiving any communications and even have programmed databases of answers to common questions, are pretty much undetectable from dedicated hard-core players who like to grind or farm something for hours on end and be good at it. Nowadays I wouldn't even be surprised if people could use their cellphones to remote control bots to pass the human test to avoid bans. It's quickly become a lost cause to combat these sorts of undercover solo bots which are designed not to get caught, without getting normal players caught up as well, so it's best to just ignore them unless their actions become abusive. The most common way these types of bots are ultimately caught is in the rare cases players somehow figure out how to trigger a bug in the bot script to make it do something unexpected or enter a loop.

As long as NCSoft West bans the blatantly obvious bots regularly, and make an attempt at confirming AFK bots which receive many player reports, I'd say they would be doing a good job. Tossing out temp bans and/or rollbacks for bots and humans alike which blatantly exploit unintended game bugs introduced in patches, I'd say is okay as well. What they shouldn't do is go insane and start indiscriminately banning bots and humans alike based on player reports alone without any attempt to confirm, or else trolls would ultimately win.

The reason I stopped playing on the TW server of BnS was because the minute I logged on in any of the areas, I get greeted with dozens of bots running in a single file, teleporting and zapping across the ground.

It DESTROYED the game immersion and made me feel like I was playing the game offline with Blade And Soul Items, it wasn't a multiplayer game anymore and socially it became downright rubbish. There's a reason we can't get the best items/gear in a short amount of time, it's so we can put EFFORT into getting the mentioned things and be rewarded for doing so. Getting the best items/gear by having a program do it for them? Nah sorry but that's just lame.

Albion Online: Severe PvP Bug

Two bugs here, kind of in the same vein. The first bug we have found was not quite replicated by us, but it has happened twice now, with the second time being captured on video.

Bug #1:
Summary: The Quarterstaff Q ability Concussive Blow does not consume all the stacks when knocked off a horse entity, causing each successive Q hit to act as a third stack stun -- but never consumes the stacks.

Actual Result: When reaching the third stack off Concussive Blow, I was stunned and the 2 stacks from concussive blow never consumed to Buy Albion Online Gold; they eventually fall over time, but each successive Concussive Blow strike stunned me during that duration (but did not refresh the timer either).

Expected Result: After reaching a third stack from Concussive Blow, I'd have expected the 2 stacks I had already to be consumed and the following Concussive Blows to start stacking anew.

Steps to Replicate: Unable to replicate but this has happened at least twice now. We tried to replicate it a few times, but we are unsure as to what factors it would require. All we know is that it appears to happen in regards to riding a horse and being knocked off it while Concussive Blow is stacking. (See video below: when I am removed from my horse and stunned, the debuff "slot" for concussive blow stacks moves from the last to the first, but remains 2 stacks)

f:id:albionmall:20160125151133j:plain

Video: Youtube Video here

Quick Sum Up of what we think happens here:
It appears to be an issue with horse entities/objects and transferring debuffs to the parent object (or child object? depending on hierarchy) when the horse is removed. It has only ever happened when on a mount and being removed, but again we cannot fully replicate this. Other factors could include de-sync from server and all that.

If you also notice, at one point I would have been able to blink/cast/move whatever, I try to spam my instant heal on myself or blink to a location. However, this is prevented due to.... bug number two:

Bug #2:
Summary: Being stunned while moving and trying to cast sometimes causes desync from the client/server, preventing casting or using of abilities until you move (resyncing with the server).

Actual Result: When moving and trying to cast heals on myself, when I get stunned, when the stun duration is over I can no longer cast spells; it tries but auto cancels the spell/ability until I move again.

Expected Result: When moving and casting, after I get stunned and the duration is over, I'd expected to continue to be able to cast spells/use abilities without having to move.

Steps to Replicate: Move around and self cast abilities (or on others if you can swing that setting), while someone who can stun (we tested with quarterstaves and hammers) stuns you. Without moving after being stunned, try to cast again with the help of Cheap Albion Online Gold. You shouldn't be able to until you actually move to re-sync your client with the server.